Main /
ElementsARLocalSystem3DThe RemoteARSystem is an implementation of an Augmented Reality (AR) system that uses the images from a local camera. Here you can see the available methods. The AR system of EJS is based on ARToolkit, and requires markers that the system can recognize and (optionally) a calibration file for your particular camera. Here is a collection of over a hundred markers in PDF format, and in GIF format. Here are some calibration files for particular cameras. Though these files are not absolutely necessary if you don't need much accuracy. Finally, to connect to the camera, the element needs some hardware libraries. These libraries, called streamer must be either in the directory you run the simulation on in "../export". Hence, a good way to place the streamer directory is the "export" directory of your workspace. This way, your simulation will find it when run from within EJS. You can download a large (100 Mb) ZIP file of the gstreamer directory (for both Mac and Windows 32 and 64 bits platforms) from here. Properties
|